Exposing a Python Signal to QML
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import sys
from PySide6.QtCore import QObject, Signal, Slot
from PySide6.QtGui import QGuiApplication
from PySide6.QtQml import QQmlApplicationEngine, QmlElement
# 1. Set the global variables
QML_IMPORT_NAME = 'examples.logger'
QML_IMPORT_MAJOR_VERSION = 1
# 2. Decorate the class with @QmlElement
# and subclass QObject
@QmlElement
class Logger(QObject):
# 3. Any signal declared here
# is available to Qml.
messageLogged = Signal()
@Slot(str)
def log(self, message):
print(message)
self.messageLogged.emit()
if __name__ == '__main__':
app = QGuiApplication(sys.argv)
engine = QQmlApplicationEngine()
engine.quit.connect(app.quit)
engine.load('02_signal.qml')
result = app.exec()
del engine
sys.exit(result)
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import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
// 1. Use the QML_IMPORT_NAME value
// to import the Logger class
import examples.logger
ApplicationWindow {
visible: true
width: 400
height:200
title: "Template App"
// 2. Create a Logger object
Logger {
id: logger
// 3. the signal name follows a convention:
// messageLogged handler name becomes onMessageLogged
onMessageLogged: {
console.log("The messageLogged signal emitted");
}
}
RowLayout {
anchors.fill: parent
Button {
text: "Click me!"
Layout.fillWidth: true
Layout.fillHeight: true
font.pointSize:24
font.bold: true
onClicked: {
logger.log("Log message")
}
}
}
}