Expose a PySide6 object to QML using QQMlApplicationEngine.setInitialProperties()
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import sys
from PySide6.QtCore import QObject, Property, Slot
from PySide6.QtGui import QGuiApplication
from PySide6.QtQml import QQmlApplicationEngine
# 1. Create a QObject subclass
class Logger(QObject):
fname_value = ''
@Property(str)
def filename(self):
return self.fname_value
@filename.setter
def filename(self, value):
if value != self.fname_value:
self.fname_value = value
@Slot(str)
def log(self, message):
print(self.filename, ':', message)
if __name__ == '__main__':
app = QGuiApplication(sys.argv)
engine = QQmlApplicationEngine()
engine.quit.connect(app.quit)
# 3. Create a Logger object
logger = Logger()
# 4. Use QQMlApplicationEngine.setInitialProperties()
# to set the QML ApplicationWindow.logger property.
# The setInitialProperties argument is a dictionary.
engine.setInitialProperties({'logger': logger})
engine.load('06_setinitialproperties.qml')
result = app.exec()
del engine
sys.exit(result)
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import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
ApplicationWindow {
visible: true
width: 400
height:200
title: "Template App"
// 2. Add a property named logger to ApplicationWindow
property var logger
RowLayout {
anchors.fill: parent
Button {
text: "Click me!"
Layout.fillWidth: true
Layout.fillHeight: true
font.pointSize:24
font.bold: true
onClicked: {
logger.filename = "06_setinitialproperties.qml";
logger.log("Message from QML");
}
}
}
}