Qml Signal - PySide6 Slot Using QObject.findChild()
Finally, we have a Qml signal, a PySide6 slow and the connection is established in PySide6 code. To do this
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import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
ApplicationWindow {
visible: true
width: 400
height:200
title: "Template App"
RowLayout {
anchors.fill: parent
Button {
// 1. Make the button available to Python
// by giving it a name
objectName: "button"
Layout.fillWidth: true
Layout.fillHeight: true
text: "Click Me!"
}
}
}
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import sys
from PySide6.QtGui import QGuiApplication
from PySide6.QtQml import QQmlApplicationEngine
from PySide6.QtCore import QObject, Slot
class Logger(QObject):
@Slot(str)
def log(self, message):
print(message)
if __name__ == '__main__':
app = QGuiApplication(sys.argv)
engine = QQmlApplicationEngine()
engine.quit.connect(app.quit)
engine.load('04_rootelement_findchild.qml')
# 2. Use the engine to find the button
root = engine.rootObjects()[0]
button = root.findChild(QObject, 'button')
# 3. Create a Logger() instance
# and connect buttons clicked signal
# to the Logger.log slot
logger = Logger()
button.clicked.connect(
lambda: logger.log('You clicked me!'))
result = app.exec()
del engine
sys.exit(result)
-
Add a Qml
Button
to the main window and set itsobjectName
so you can find in in the PySide6 code. -
Use
QQmlApplicationEngine.rootObjects()
to get the main window object reference in the PySide6 code andQObject.findChild()
to get the reference to theButton
object. -
Create a
Logger
class instance and connect itslog()
method with theButton
’sclicked
signal. We don’t need to useLogger
in Qml so we don’t decorate it withQmlElement
.